using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StandaloneInput : VirtualInput
{
    public override float GetAxis(string name, bool raw = false)
    {
        return raw ? Input.GetAxisRaw(name) : Input.GetAxis(name);
    }

    public override bool GetButton(string name)
    {
        return Input.GetButton(name);
    }

    public override bool GetButtonDown(string name)
    {
        return Input.GetButtonDown(name);
    }

    public override bool GetButtonUp(string name)
    {
        return Input.GetButtonUp(name);
    }

    public override Vector3 MousePosition()
    {
        return Input.mousePosition;
    }
}